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DirectX

Introduction

In this tutorial, we will use our windowed program skeleton developed in the previous tutorial to build a DirectDraw program. We will learn techniques of full-screen DirectDraw applications, including bitmaps, sprites, page flipping and idle-time processing. We will go on to discuss DirectInput and DirectX Audio, and discuss proper error handling and co-operation with other applications. We will investigate the use of the new DirectX Graphics 3D API for 2D graphics. Finally, we will develop this into a framework you can use to build your own DirectX applications.

Table of Contents

 

 

Copyright © David McCabe, 1998 - 2001. All rights reserved.

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