//////////////////////////////////////////////////////////////////////////////// // Input.h // // Input-handling code #ifndef __INPUT_H__ #define __INPUT_H__ // Tables and data in main source file extern HWND hWndMain; extern GUID g_guidApp; extern DWORD g_dwGenre; extern LPCTSTR g_tszActionMapName; extern DIACTION g_rgActions[]; extern DWORD g_nActions; // Application-specific function void HandleAction(UINT nAction, DWORD dwData); // Functions declared in input.cpp BOOL InitDirectInput(); void ExitDirectInput(); void AcquireDevices(); void UnacquireDevices(); void CheckInput(); // DirectInput object extern IDirectInput8 *g_pDI; // Array of devices that we will be using extern LPDIRECTINPUTDEVICE8 *g_pDeviceArray; // Number of devices to handle extern int g_nDevices; #endif